Tap, click or press Space. Tap again in the air for a double jump.
Same names as in game.js. Drag one, play, keep it if you like it.
One button instead of fourteen sliders. Hard and Extreme multiply everything that makes the game harder — speed, gaps, how often the awkward obstacles turn up. They never touch your jump, so nothing becomes impossible. A dial being multiplied shows both numbers.
Switch one off and it never appears. Switch them all off and you get an empty road, which is its own kind of funny.
Four places to keep a set of dials. Saving into one leaves the other three alone, so a friend's version can sit next to yours.
Send your dials to a friend and they play your version. Theirs arrives as a link — paste it here if it comes through as text.
Nothing here is part of the game. These describe the screen you are holding, they stay on this device, and they never travel in a link — open a friend's version and you get their game with your picture.
The whole game is one file: william/pages/runner/game.js. The top of it is a list of dials.
Set GRAVITY to 1200 and reload. Moon jumps. Set AIR_JUMPS to 3. Set WALL_CHANCE to 0.8.
Nothing you change here is permanent. Break it on purpose.